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1. Ship Decals & Paint Jobs - in Player Features and Ideas Discussion [original thread]
Edited by: Papa EarthDance on 12/01/2011 22:53:25 DISCLAIMER: This is not about player made skins, please read in entirety before commenting. o7 When you cruise around trade hubs, places like Rens or Jita, you see alot of ships. ALOT of ...
- by Papa EarthDance - at 2011.01.12 22:51:00
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2. New T2 Battleships, and T2 battlecruisers - in Player Features and Ideas Discussion [original thread]
I think we should focus on getting tech I battleships working in PvP before going on to tech II. After all, how many BSs do you see in a day of PvP? Your idea suggests no ways to fix BSs and, in fact, complicates the matter. Have you ever seen a...
- by Papa EarthDance - at 2010.12.30 17:39:00
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3. Swap Bonuses on Jaguar and Wolf - in Player Features and Ideas Discussion [original thread]
Dear CCP, Why did you design the Jaguar to use artillery with such a small Powergrid? Conversely, why give the Wolf such a massive PG if it's intended to use Autocannons? I mean, I enjoy the grid and mounting 400mm plates, but I can't help but wo...
- by Papa EarthDance - at 2010.12.22 08:43:00
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4. [Discuss]Lets try and fix player bounties. - in Player Features and Ideas Discussion [original thread]
Edited by: Papa EarthDance on 14/12/2010 22:08:57 The only problem I see is that we still could not attack bounties in high sec. While kill rights transfer is cool, perhaps there is another way. In addition to above mentioned system, how abou...
- by Papa EarthDance - at 2010.12.14 22:06:00
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5. Rockets still need some balance, awesome graphs inside! - in Player Features and Ideas Discussion [original thread]
Edited by: Papa EarthDance on 14/12/2010 11:48:42 Originally by: Secondtryatthis So uh, whens the last time you got into a fight with a rocket vengeance in game? Go to sisi, fit up your wolf, and try it against some of the 200mm plated...
- by Papa EarthDance - at 2010.12.14 11:48:00
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6. Rockets still need some balance, awesome graphs inside! - in Player Features and Ideas Discussion [original thread]
Edited by: Papa EarthDance on 14/12/2010 08:21:56 Test #3 - Interceptor Here is a generic Interceptor engagement. Let's assume an Inty is coming in for the kill against you. The combined velocity between you is 3500 m/s and the angle of co...
- by Papa EarthDance - at 2010.12.14 08:17:00
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7. Rockets still need some balance, awesome graphs inside! - in Player Features and Ideas Discussion [original thread]
Hey all, Playing with the new pyfa fitting tool for eve ships(AWESOME program and very accurate, read about here ), I decided to do some comparison between the newly buffed rockets and traditional turrets to see if they compare, in any way, shap...
- by Papa EarthDance - at 2010.12.14 08:15:00
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8. New Skill: Turret Mechanics(reloading speed) - in Player Features and Ideas Discussion [original thread]
Originally by: Flesh Slurper One thing to consider, is that DPS is already balanced with reloading in mind. Reloading doesn't have to really cause you any downtime if you don't wait till your ammo runs out and it auto reloads to do it. Wh...
- by Papa EarthDance - at 2010.12.04 04:02:00
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9. New Skill: Turret Mechanics(reloading speed) - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever the amarr will have the same reload time as you. just on the cap booster. HAH! Cool story, bro.
- by Papa EarthDance - at 2010.12.03 05:51:00
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10. Salvage Drones - in Player Features and Ideas Discussion [original thread]
Hey all, Would like to purpose Salvage Drones. As I get into higher level missions, I find that the salvage loots is better and better. Unlike in level 2s, where I ran an Arbitrator with 2 Tractors/2 Salvagers, level 3 missions do not afford me t...
- by Papa EarthDance - at 2010.11.17 09:40:00
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